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In certain scenes, you may be required to fight another character. Fights are turn-based with one character choosing an attack move and the other choosing a defence move. Then the character who defended attacks back. Some fights will involve more than two characters, though there's only ever two teams.
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Each character starts with a certain number of stamina points based on their muscularity, hunger, health, and age. Vampires and bear folk have additional stamina. Attacks reduce a character's stamina. Once a character's stamina is zero, they are out of the fight.
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Certain attacks like vampire hypnosis may instantly remove the attacked character from the fight without hurting them much.
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Fights will rarely result in NPC deaths, but some attacks will damage NPC health and cause them injuries.
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# Attack Moves
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## Carrot Toss
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Throw a carrot at somebody. This is a physical attack and does a maximum of 1 damage to stamina.
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## Claws
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Character with claws can swipe at opponents. This is a physical attack against the upper body and does a maximum of 45 damage to stamina. It cannot be used in training sessions.
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## Dildo Whack
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If you are carrying a dildo, you may hit opponents with it. This is a physical attack against the upper body and the damage to stamina is limited only by the size of the dildo.
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## Kick
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Kick an opponent. This is a physical attack against the lower body and does a maximum of 25 damage to stamina.
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## Kitsune Storm
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Summon an army of fox spirits to attack your opponent and drain their stamina. This is an unblockable magical attack and does a maximum of 20 damage to stamina. A rare move available to very few NPCs and only available once per day. It cannot be used in training sessions.
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## Knive Slash
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Slash with a knife. This is a physical attack against the upper body and does a maximum of 25 damage to stamina. It cannot be used in training sessions.
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## Knive Stab
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Stab with a knife. This is a physical attack against the upper body and does a maximum of 35 damage to stamina. It cannot be used in training sessions.
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## Magical Fireball
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Hurl a magical ball of fire at an opponent. This is magical attack and does a maximum of 20 damage to stamina. A rare move available to very few NPCs and takes 10 minutes to "recharge". It cannot be used in training sessions.
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## Magical Lightning
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Send a magical bolt of electricity at an opponent. This is magical attack and does a maximum of 30 damage to stamina. A rare move available to very few NPCs and takes 20 minutes to "recharge". It cannot be used in training sessions.
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## Punch
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Punch an opponent hard. This is a physical attack against the upper body and does a maximum of 30 damage to stamina.
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## Shove
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Push an opponent hard. This is a physical attack against the upper body and does a maximum of 16 damage to stamina.
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## Slap
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Slap an opponent's face. This is a physical attack against the upper body and does a maximum of 7 damage to stamina.
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## Vampire Bite
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Bite an opponent's neck. This is a physical attack against the upper body and does a maximum of 25 damage to stamina. This move can only be performed by vampires. It cannot be used in training sessions.
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## Vampire Hypnosis
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Hypnotize your opponent. This is a magical attack and does a maximum of 1 damage to stamina, but if successful will stop the opponent from fighting. This move can only be performed by vampires. Some characters are not susceptible to hypnosis, including vampires and witches.
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## Wolf Bite
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Bite an opponent's neck. This is a physical attack against the upper body and does a maximum of 35 damage to stamina. This move can only be performed by werewolves. It cannot be used in training sessions.
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# Defence Moves
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## Block with Arm
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Hold your arm up to block an attack. Always fully effective against slaps. Always ineffective against knife slashes. Usually partly effective against other physical attacks on the upper body, depending on the relative strength of the fighters.
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## Closed Eyes
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Closing your eyes is partly effective against a slap and always fully effective against vampire hypnosis. It is always fully ineffective against any other attack.
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## Duck
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Duck out of the way. This has a 66% chance of being fully effective against physical attacks on the upper body. Otherwise, it is ineffective.
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## Magical Shield
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Cast a magical shield. This is fully effective against all magical attacks except unblockable ones. It is ineffective against any physical attack. A rare move available to very few NPCs and takes 8 minutes to "recharge".
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## Sidestep
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Step to the side. This has a 50% chance of being fully effective against any physical attack. |